Work Progress #1


Time to write something about the progress of my work on Ronin

Creating the game itself is going slower than I expected, but surely forward (because there’s also other stuff to do). I really try to focus on the audio because I want it to fulfill its role and emphasize the atmosphere of the whole thing. I'm also perfecting the graphical and event aspects because I want to build the disturbing atmosphere hanging over the Kanashimi Hills (where the game takes place) as much as possible.
The initial stages have also been improved, I have slightly changed the course of the plot and rebuilt the gameplay and dialogues so that the whole thing takes on a greater atmosphere, as above.
Originally, I planned a residual amount of text and dialogue, so that the uncertainty and not full understanding of what is happening would intensify the whole and cause theories and conjectures. However, I changed that concept. Don't worry - I won't overwhelm you with walls of text, but I still decided to expand the dialogues to get even more out of the game, while leaving something unsaid to let the imagination run wild. Generally, I am improving a lot of things, which is why the creation progress is slow. However, I hope that the effect will be worth it.
Another thing is that a former samurai cannot be defenseless! There will also be battles in the game, but they won't be that important - you can complete the whole thing practically without fighting (if you have nimble hands). There will be no levels or experience in the game.


So... all I can do is move on to work! See ya!

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